Abilities: STR: 16 20 (5), DEX: 18 (4), CON: 26 (8), INT: 14 (2), WIS: 16 (3), CHA: 12 (1)

Skills: Acrobatics 8 (12), Climb 4 (7), Handle Animal 12 (13), Intimidate 16 (17), Knowledge [Streetwise] 8 (10), Languages 4 (German, Japanese, Russian, Spanish; base: English), Notice 12 (15), Pilot 4 (8), Stealth 8 (12), Survival 12 (+15)

Feats: Animal Empathy, Attack Focus [Melee] 4, Attack Specialization [Claws], Beginner’s Luck, Dodge Focus 6, Improved Initiative, Rage 2 (+4 Str, +2 Fort, Will, -2 Def; 10 rounds), Startle, Takedown Attack 2

Density 2 [Adamantium-laced Skeleton] (Extra: Continuous 1]; Flaw: Permanent [-1]; Power Feat: Affects Insubstantial, Innate; 8pp)
Immunity 3 (Aging, Disease, Poison; 3pp)
Regeneration 12 (Recovery Rate 12 [Bruised 2, Injured 3, Staggered 3, Disabled 4]; Power Feats: Diehard; 13pp)
Strike 2 [Adamantium Claws] (Extra: Penetrating 7 [
1]; Power Feats: Improved Critical, Innate, Mighty; 12pp)
Super-Senses 6 (Normal Hearing [Extended]; Low-Light Vision, Scent 4 [Danger Sense, Tracking 2]; 6pp)

Density Traits:
+4 Strength, Protection 1 (Impervious), Mass x1.5

Combat: Attack 7 / +11 (Melee) / +13 (Claws); Damage +5 (Unarmed) / +7 (Strike, Penetrating, 19-20 Crit) // +2 (Rage); Defense +13 (4 flat-footed); Initiative +8

Saves: Toughness 9 (1 Impervious), Fortitude 12 [14], Reflex 8, Will +9 [11]

Drawbacks: Vulnerable (Magnetic effects; Uncommon, Major; -3pp)

Abilities 42 + Skills 22 (88 ranks) + Feats 19 + Powers 42 + Combat 28 + Saves 14 – Drawbacks 3 = Total 164

Complications: Enemy (Sabretooth, numerous others), Prejudice (mutant), Temper (berserker rage)

:arrow: Wolverine is near peak human in Strength and Dexterity, and has a superhuman Constitution. His adamantium-laced skeleton I’ve handled using Density, to reflect the added Strength he gets from having that solid frame, a rank of Impervious Protection, and the fact that he carries around half again his weight in adamantium. He also gets a rank of Affects Insubstantial, as incorporeal characters have difficulty phasing through adamantium.

:arrow: In combat, Wolverine is pretty well-balanced. He’s exceptionally skillful with all melee weapons and besides his claws, has wielded a katana on occasion. Rage brings his damage up to its cap, and he can maintain it for ten rounds. If he can’t finish off his foe in that time, Wolverine usually gets handed a beatdown while he’s fatigued. He also has two ranks of Takedown Attack so he can mow through all those ninjas he inevitably ends up facing.

:arrow: Despite a hundred and more years of experiences, Wolverine has Beginner’s Luck to cover all the various skills he has picked up. I feel this to actually be quite appropriate; any time an enemy from his past shows up and triggers a Complication, Wolverine will get a Hero Point which he can then use on Beginner’s Luck and reveal some skill he has picked up in the past. Note that I’ve pared his Languages down to 4 ranks, as well, so he can also use Beginner’s Luck on his Languages skill now.

:arrow: It should be reasonably easy to reconstruct a build of Wolverine with no adamantium: remove the Density power, remove the Penetrating Extra from Strike, and add a rank to the recovery rate of each damage condition for Regeneration.



Left of center. Or... The Bravo evolution. TheKeith