Elektra

Description:

Abilities: STR: 16 (3), DEX: 18 (4), CON: 16 (3), INT: 12 (1), WIS: 18 (4), CHA: 16 (3)

Skills: Acrobatics 12 (16), Escape Artist 8 (12), Intimidation 8 (11), Knowledge [Civics] 4 (5), Knowledge [Streetwise] 8 (9), Languages 2 (English, Japanese; base: Greek), Notice 8 (12), Profession [Bounty Hunter / Assassin] 8 (12), Sense Motive 8 (12), Stealth 14 (+18)

Feats: Acrobatic Bluff, Ambidexterity, Assessment, Attractive, Blind-Fight, Defensive Roll 2, Dodge Focus 5, Equipment 3, Hide in Plain Sight, Improved Initiative, Improved Throw, Move-By Action, Power Attack, Sneak Attack, Takedown Attack 2, Uncanny Dodge [Auditory]

Equipment: (15ep total, 3 ep open)

2 Sai (6ep each, 12ep total): Strike 1 (Improved Critical, Improved Disarm, Mighty, Thrown, Weapon Bind)

Combat: Attack 12; Damage +3 (Unarmed) / +4 (Sai, 19-20 Crit) // +2 (Sneak Attack); Defense +13 (4 flat-footed); Initiative +8

Saves: Toughness 5 (3 flat-footed), Fortitude +6, Reflex +10, Will +8

Abilities 36 + Skills 20 (80 ranks) + Feats 24 + Powers 0 + Combat 40 + Saves 13 – Drawbacks 0 = Total 133

:arrow: It’s quite an interesting exercise building this little triangle of Elektra, Daredevil, and Bullseye. All three are street-level characters and are varying mixes of costumed adventurer and martial artist. Elektra’s build is a study in efficiency without overdoing it in any one area: four feats built into her weapons of choice, four to five ranks of situational modifiers built into her Toughness, Defense, and Damage. Elektra is highly-dependent on making use of surprise attacks and avoiding being the victim of the same; if someone can get the drop on her in any one area, she can be extremely vulnerable.

Bio:

Elektra

Left of center. Or... The Bravo evolution. TheKeith